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Setting up barkeeper messages

 
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You can configure your Barkeeper bot using a configuration page in your account dashboard. To access the configuration page click "Alive bot: Barkeeper" on the left pane in your account dashboard
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'''Alive Barkeeper''' add-on comes with set of pre-defined messages that it can send throughout it's bar-tending process. Read below how to change/customize these messages.
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[[Image:BAKPR1.png|link=|center|border]]
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To find the message configuration page:  
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# Visit your '''Alive Barkeeper add-on page'''
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# Click your '''Personal Bot's name''' (left-side menu)
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# Click '''setup greeting messages''' option
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== Interaction Messages ==
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== Setting up Messages ==
Here you can configure the various interaction messages that occur at different events:
Here you can configure the various interaction messages that occur at different events:
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[[Image:Barkeeper message page.png|link=|center|border|550px]]
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[[Image:BAKPR2.png|link=|center|border|600px]]
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* '''Visitor has touched the Barkeeper''' - This message is sent out when visitor clicks on barkeeper
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* '''Visitor has made a choice''' - When visitor selects a drink in the dialog menu
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* '''Visitor has paid''' - these two messages are sent in 2 different situations. When visitor has paid enough for a drink price, or not enough.
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* '''The drink is ready''' - This message is sent to visitor when barkeeper finishes up the drink
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* '''Visitor touches while making a drink''' - This message is sent if barkeeper is touched while making a drink for another visitor.
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* '''Visitor pays without selecting a drink''' - This message is sent when visitor pays, but doesn't select a drink in the menu.
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* '''Barkeeper invitation''' - This is the message that barkeeper keeps repeating.
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** '''Say it every''' - Defines a period (in minutes) of '''Barkeeper invitation''' message
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== Other Messages ==
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=== Message variables ===  
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There are also messages that may occur while someone isnt interacting with the bot or two persons try to use it at the same time:
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In each message, you can also includes message variables. Each variable converts into different values when message is sent.
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[[Image:BAKPR3.png|link=|center|border|600px]]
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# '''<NAME>''' - Name of the visitor.  
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# '''<PRICE>''' - the drink price you set
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Invitation message is sent at the specified interval in local chat.
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# '''<SLURL>''' - the current location of the bot
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# '''<DRINK>''' - the current drink name
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'''''You must save the settings after enabling the module or the messages will not be sent!'''''
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=== Seeing this image? ===
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[[Image:Barkeeper Empty Config.png|link=|center]]
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This means that you have either applied the module to a bot that was previously expired or are running the module through QubicBot. Just click 'Save settings' in the red box to reset all of the settings to default and see your bot begin working again.
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  [[Alive_Barkeeper_Bot|<<Go Back to Alive Barkeeper]]
  [[Alive_Barkeeper_Bot|<<Go Back to Alive Barkeeper]]
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[[Category:Bot modules configuration]]
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[[Category:Bot add-ons configuration]]

Latest revision as of 22:26, 31 May 2019

Alive Barkeeper add-on comes with set of pre-defined messages that it can send throughout it's bar-tending process. Read below how to change/customize these messages.

To find the message configuration page:

  1. Visit your Alive Barkeeper add-on page
  2. Click your Personal Bot's name (left-side menu)
  3. Click setup greeting messages option

Setting up Messages

Here you can configure the various interaction messages that occur at different events:

Barkeeper message page.png
  • Visitor has touched the Barkeeper - This message is sent out when visitor clicks on barkeeper
  • Visitor has made a choice - When visitor selects a drink in the dialog menu
  • Visitor has paid - these two messages are sent in 2 different situations. When visitor has paid enough for a drink price, or not enough.
  • The drink is ready - This message is sent to visitor when barkeeper finishes up the drink
  • Visitor touches while making a drink - This message is sent if barkeeper is touched while making a drink for another visitor.
  • Visitor pays without selecting a drink - This message is sent when visitor pays, but doesn't select a drink in the menu.
  • Barkeeper invitation - This is the message that barkeeper keeps repeating.
    • Say it every - Defines a period (in minutes) of Barkeeper invitation message

Message variables

In each message, you can also includes message variables. Each variable converts into different values when message is sent.

  1. <NAME> - Name of the visitor.
  2. <PRICE> - the drink price you set
  3. <SLURL> - the current location of the bot
  4. <DRINK> - the current drink name
<<Go Back to Alive Barkeeper