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Setting up barkeeper messages

 
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You can configure your Barkeeper bot using a configuration page in your account dashboard. To access the configuration page click "Alive bot: Barkeeper" on the left panel in your account dashboard
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'''Alive Barkeeper''' add-on comes with set of pre-defined messages that it can send throughout it's bar-tending process. Read below how to change/customize these messages.
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[[Image:BAKPR1.png|link=|center|border]]
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To find the message configuration page:  
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# Visit your '''Alive Barkeeper add-on page'''
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# Click your '''Personal Bot's name''' (left-side menu)
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# Click '''setup greeting messages''' option
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'''''This add-on requires you have [[SBSL]] enabled'''''
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== Setting up Messages ==
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== Interaction Messages ==
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Here you can configure the various interaction messages that occur at different events:
Here you can configure the various interaction messages that occur at different events:
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[[Image:Barkeeper message page.png|link=|center|border|550px]]
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[[Image:BAKPR2.png|link=|center|border|600px]]
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* '''Visitor has touched the Barkeeper''' - This message is sent out when visitor clicks on barkeeper
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* '''Visitor has made a choice''' - When visitor selects a drink in the dialog menu
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== Other Messages ==
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* '''Visitor has paid''' - these two messages are sent in 2 different situations. When visitor has paid enough for a drink price, or not enough.
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* '''The drink is ready''' - This message is sent to visitor when barkeeper finishes up the drink
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There are also messages that may occur while someone isn't interacting with the bot or two persons try to use it at the same time:
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* '''Visitor touches while making a drink''' - This message is sent if barkeeper is touched while making a drink for another visitor.
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* '''Visitor pays without selecting a drink''' - This message is sent when visitor pays, but doesn't select a drink in the menu.
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[[Image:BAKPR3.png|link=|center|border|600px]]
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* '''Barkeeper invitation''' - This is the message that barkeeper keeps repeating.  
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** '''Say it every''' - Defines a period (in minutes) of '''Barkeeper invitation''' message
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Invitation message is sent at the specified interval in local chat.
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=== Message variables ===
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'''''You must save the settings after enabling the add-on or the messages will not be sent!'''''
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In each message, you can also includes message variables. Each variable converts into different values when message is sent.
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=== Seeing this image? ===
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# '''<NAME>''' - Name of the visitor.  
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[[Image:Barkeeper Empty Config.png|link=|center]]
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# '''<PRICE>''' - the drink price you set
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This means that you have either applied the add-on to a bot that was previously expired or are running the add-on through QubicBot. Just click 'Save settings' in the red box to reset all of the settings to default and see your bot begin working again.
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# '''<SLURL>''' - the current location of the bot
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# '''<DRINK>''' - the current drink name
  [[Alive_Barkeeper_Bot|<<Go Back to Alive Barkeeper]]
  [[Alive_Barkeeper_Bot|<<Go Back to Alive Barkeeper]]

Latest revision as of 22:26, 31 May 2019

Alive Barkeeper add-on comes with set of pre-defined messages that it can send throughout it's bar-tending process. Read below how to change/customize these messages.

To find the message configuration page:

  1. Visit your Alive Barkeeper add-on page
  2. Click your Personal Bot's name (left-side menu)
  3. Click setup greeting messages option

Setting up Messages

Here you can configure the various interaction messages that occur at different events:

Barkeeper message page.png
  • Visitor has touched the Barkeeper - This message is sent out when visitor clicks on barkeeper
  • Visitor has made a choice - When visitor selects a drink in the dialog menu
  • Visitor has paid - these two messages are sent in 2 different situations. When visitor has paid enough for a drink price, or not enough.
  • The drink is ready - This message is sent to visitor when barkeeper finishes up the drink
  • Visitor touches while making a drink - This message is sent if barkeeper is touched while making a drink for another visitor.
  • Visitor pays without selecting a drink - This message is sent when visitor pays, but doesn't select a drink in the menu.
  • Barkeeper invitation - This is the message that barkeeper keeps repeating.
    • Say it every - Defines a period (in minutes) of Barkeeper invitation message

Message variables

In each message, you can also includes message variables. Each variable converts into different values when message is sent.

  1. <NAME> - Name of the visitor.
  2. <PRICE> - the drink price you set
  3. <SLURL> - the current location of the bot
  4. <DRINK> - the current drink name
<<Go Back to Alive Barkeeper