Setting up barkeeper messages
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'''Alive Barkeeper''' add-on comes with set of pre-defined messages that it can send throughout it's bar-tending process. Read below how to change/customize these messages.
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To find the message configuration page: |
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| + | # Visit your '''Alive Barkeeper add-on page''' |
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| + | # Click your '''Personal Bot's name''' (left-side menu) |
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| + | # Click '''setup greeting messages''' option |
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| - | + | == Setting up Messages == |
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Here you can configure the various interaction messages that occur at different events: |
Here you can configure the various interaction messages that occur at different events: |
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| + | [[Image:Barkeeper_message_page|link=|center|border|550px]] |
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| - | + | * '''Visitor has touched the Barkeeper''' - This message is sent out when visitor clicks on barkeeper |
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* '''Visitor has made a choice''' - When visitor selects a drink in the dialog menu
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* '''Visitor has paid''' - these two messages are sent in 2 different situations. When visitor has paid enough for a drink price, or not enough.
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* '''The drink is ready''' - This message is sent to visitor when barkeeper finishes up the drink
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* '''Visitor touches while making a drink''' - This message is sent if barkeeper is touched while making a drink for another visitor. |
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* '''Visitor pays without selecting a drink''' - This message is sent when visitor pays, but doesn't select a drink in the menu. |
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* '''Barkeeper invitation''' - This is the message that barkeeper keeps repeating.
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** '''Say it every''' - Defines a period (in minutes) of '''Barkeeper invitation''' message
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[[Alive_Barkeeper_Bot|<<Go Back to Alive Barkeeper]] |
[[Alive_Barkeeper_Bot|<<Go Back to Alive Barkeeper]] |
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Revision as of 22:22, 31 May 2019
Alive Barkeeper add-on comes with set of pre-defined messages that it can send throughout it's bar-tending process. Read below how to change/customize these messages.
To find the message configuration page:
- Visit your Alive Barkeeper add-on page
- Click your Personal Bot's name (left-side menu)
- Click setup greeting messages option
Setting up Messages
Here you can configure the various interaction messages that occur at different events:
- Visitor has touched the Barkeeper - This message is sent out when visitor clicks on barkeeper
- Visitor has made a choice - When visitor selects a drink in the dialog menu
- Visitor has paid - these two messages are sent in 2 different situations. When visitor has paid enough for a drink price, or not enough.
- The drink is ready - This message is sent to visitor when barkeeper finishes up the drink
- Visitor touches while making a drink - This message is sent if barkeeper is touched while making a drink for another visitor.
- Visitor pays without selecting a drink - This message is sent when visitor pays, but doesn't select a drink in the menu.
- Barkeeper invitation - This is the message that barkeeper keeps repeating.
- Say it every - Defines a period (in minutes) of Barkeeper invitation message
<<Go Back to Alive Barkeeper