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Webhooks available at Bots Playground

Incoming webhooks are now available at Bots Playground, giving your scripts an ability to receive data directly from your servers:

const webhook = await http.requestWebhook();

Bot.on("playground_webhook", (event) => {
  console.log("Data received:", event);
});

This addition opens up a wide range of possibilities:

  • receive remote commands,
  • integrate with third-party services (like Discord),
  • create two-way communication bridges between your servers and Second Life.
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SmartBots back at 100% – taking care of your bots, babies and business

Dear SmartBots users,

Thank you for keeping your bots with SmartBots. We launched SmartBots 15 years ago – we know Second Life inside out, and we work every day to make the service better for you.

Recently, we (and you) experienced some unexpected outages. We underestimated the risk to part of our infrastructure, assuming that backups and a replacement hardware would be enough. Unfortunately, this time they weren’t.

We want to explain what happened, what we’ve done about it and what we are doing next to improve SmartBots for you.

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Bots Playground: new user settings and categories

We’ve released a set of updates aimed at making the SmartBots Playground more reliable and easier to tailor to individual scripts.

What’s new:

  • New versioning
  • New features
  • Bug fixes
  • Store updates
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Bots Playground Is Up and Running

Bots Playground is fully operational again. All scripts are now running smoothly.

The Playground was originally launched as a proof-of-concept to support a few dozen user scripts. Since then, it’s grown significantly and now runs several thousand scripts simultaneously. This scale has brought engineering challenges.

Issue details

During our recent platform migration, we upgraded the JavaScript sandboxes to run across multiple servers. However, a configuration oversight (specifically, a network socket limitation on the main Playground process) caused an unexpected cluster-wide crash.

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